Ki Stats

There are many stats and levels that affect various aspects of ki usage. These can be broken down into three major categories:

Stats: These are the basic stats displayed under your Stats tab. The primary stats that affect ki are: Masteries: These are your level of mastery in the six major areas of ki usage. They are displayed under the Ki tab. They can be improved by learning mastery skills in the Strength of Mind tree and levelling those skills. These masteries are: Skills: Skill Levels: These are your level of mastery with particular ki skill types. They improve ki skills that fall within their type. Some ki skills fall into multiple types and benefit from multiple skill levels. Skill types are:
 * Ki Offense - Boosts damage of ki-based skills.
 * Ki Defense - Reduces the damage of ki-based skills used against you.
 * Ki Skill - Improves most aspects of ki-based skills.
 * Ki Mod - Displayed in parenthesis next to your Energy level. Multiplies your max ki.
 * Awareness - Your ability to detect ki. Affects sensing. (This will continue to gain no matter what.)
 * Effusion - Your ability to emit ki for offensive purposes. Affects ki attack damage.  (Trained by using Ki Attacks like the basic blast.) 
 * Circulation - Your ability to use ki to improve yourself. Affects buffing and ki defences.  (Begins leveling at Ki Unlocked Level 75, Trained by meditating (not deep meditate) until level 30 and then keeping a buff active afterward.) 
 * Control - Your ability to direct ki. Affects ki homing and accuracy. (Trained by being over 100% Ki. This can be achieved via deep meditation or powering up.)
 * Efficiency - Your ability to conserve ki. Affects drain on all ki skills.( Trained by burning Ki.) 
 * Gathering - Your ability to restore lost ki. Affects ki regen. (Trained by Deep meditation. Being less than 100% Ki will also increase this mastery.)
 * Ki Unlocked - The very first mastery for Ki, grants greater energy levels. (Levels up passively, as well as by spending Ki)
 * Study Other: It is possible to study another individual (but only if they are fighting) in order to get bonus experience points, however this only works for up to 5 minutes (and then has a 15 minute cooldown), or 30 minutes if the individual is ranked.
 * Blast
 * Beam
 * Kiai
 * Charged
 * Guided
 * Homing
 * Targeted
 * Volley
 * Buff
 * Debuff
 * Defence